Broken Wonders 1.2


Some post-release fixes.

Important changes:

  • After dozens of playtesting campaign sessions, it appears that some attributes were a bit too versatile (Strength, Dexterity) at the expense of Wisdom and Intelligence. Given the importance of the six stats, the attributes have been redesigned to be equally useful. It worked and allowed for a greater variety of character designs. I allowed players who had characters in play to relocate their attribute scores to accommodate the changes. The character sheet has been updated according to the changes as well as the description of the attributes in the rulebook.
  • The following abilities have been slightly modified: Channeler (now Battlemage), Versatility for Clerics and Mages, Eye's Instinct, Strider, Swift Hand, Wallwalker.

Small additions:

  • Minor text changes for clarity.
  • 5 new alternative rules: stress pool according to might, might & magic, traumatic fatigue,  less fatigues, and variable downtime.

Fixes:

  • The index of the pdf was not exactly the same as the table of contents
  • The extended table of items contained the term "pa" instead of "sp", a typo from my French game table
  • The miracle "dispel magic" was in duplicate
  • In the  item list: the short spear is just a spear, and the spear is now a pike

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